How to simulate space warfare
To begin working on some good rules for a LOGH wargame it's first important to identify the core principles that we want them to embody and what are the most important and distinctive features from the series, the stuff that would make it distinctive from a Star Wars game or a Battlefleet gothic. I believe these are: Important and influential commanders which are able to distinctly impact the effectiveness and the way their fleet behaves. Large scale warfare, battles involve thousands of ships and millions of men Formation warfare with the battle-scale arrangement of the ships being highly influential. The next step is to figure out what time period from history best simulates and resembles LOGH battles. I think this would be the napoleonic period: ranged warfare with soldiers arranged in firing lines and famous and distinctive leaders with strong personalities. Units being hit in the flank or rear take more damage and break formation similar to the ships ...