Gridding and Movement
Type of Grid One thing thing I've been very split on is the type of grid to use for the game. The only reasonable shapes are obviously hexes and squared, and each provides several advantages and disadvantages. Squares Hexes Advantages Clear front, rear and flanks Easy to line up ships in ranks Can fit 4 ships in a square More flexibility in movement choices Each square of movement is the same distance Disadvantages Diagonal movement is longer than orthogonal Less movement options No clear flank, only front and rear Cannot neatly line up Cannot efficiently fit 4 ships in a hex Overall I'm inclined to go with a hex grid and to split each group of 4 ships into separate hexes to not make then to small or too empty. Movement Movement will have to be in units of hexes. This will in theory facilitate movement by avoiding having to measure distances every time or argue over the minutiae of turning 28 or 32 degree...